Over several slow summer months I had gotten into quite a bit of small personal projects to progress both my technical and design abilities. For this first animation I wanted to understand the basics of a front walk cycle. So, I started off with animating two circular shape layers with formed out legs. From there I began to explore additions to the body as well as lighting/compositing within the scene. It wasn't long before I had all animated shape layers forming the body and shading. Although this entire animation is made up of animated shape layers I did dive into C4D quickly to pump out a couple sweep nurbs for the kind of whimsical swooping air bits. Of course throwing in a little Nat King Cole will make damn near any 12fps animation feel better! IMO...
As for the second piece, I had downloaded the trial version of Joysticks and Sliders. Character animation and design has been a serious shortfall for me and I have been putting in a very active effort to rectify that. There were several months were every day while doing my peresing of the internet for inspiration, I would inevitably circle back around to James Gilleard's work. I cannot tell you how much I love this mans style. Ughhh, it hurts how good it is. So, for the sake of this journey of exploration I was on, I decided to try and create a character in line with the work he did on this music video.
Over several slow summer months I had gotten into quite a bit of small personal projects to progress both my technical and design abilities. For this first animation I wanted to understand the basics of a front walk cycle. So, I started off with animating two circular shape layers with formed out legs. From there I began to explore additions to the body as well as lighting/compositing within the scene. It wasn't long before I had all animated shape layers forming the body and shading. Although this entire animation is made up of animated shape layers I did dive into C4D quickly to pump out a couple sweep nurbs for the kind of whimsical swooping air bits. Of course throwing in a little Nat King Cole will make damn near any 12fps animation feel better! IMO...
As for the second piece, I had downloaded the trial version of Joysticks and Sliders. Character animation and design has been a serious shortfall for me and I have been putting in a very active effort to rectify that. There were several months were every day while doing my peresing of the internet for inspiration, I would inevitably circle back around to James Gilleard's work. I cannot tell you how much I love this mans style. Ughhh, it hurts how good it is. So, for the sake of this journey of exploration I was on, I decided to try and create a character in line with the work he did on this music video.
You can also check out a full run through of this project he put up on his Behance Porfolio. I still get so inspired when I look through that project. Thank you!
I would like to mention, once I created a short loop of the character, I got a great piece of Lo-Fi music from my good friend (and drummer in my band) Tyler Stuck. If you dig the tune he's chalk full of this amazing stuff. Go find him on Instagram!
You can also check out a full run through of this project he put up on his Behance Porfolio. I still get so inspired when I look through that project. Thank you!
I would like to mention, once I created a short loop of the character, I got a great piece of Lo-Fi music from my good friend (and drummer in my band) Tyler Stuck. If you dig the tune he's chalk full of this amazing stuff. Go find him on Instagram!
DESIGN + ANIMATION + CREATIVE DIRECTION
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